Invoker/kael Joined dota 2! When type the command "-invokelist" and nothing will happen ,but You can try click on the question mark ( ? ) above ultimate skill icon. Actually is very easy,once u click on icon and the list apear it will be visible till u will disable it (click " ? " icon again)The universe depends on what I can remember of it.
PS: to dota 1 fans found this page: For This can be solve if you move your cursor to the invoke button in dota 1 map .
AGI:20+1.9
STR:22+2.5
Movement Speed :280
Sight Range :1800/800
Attack Range :600
Missile Speed :900
Attack Duration :0.4+0.7
Cast Duration :0+0
Base Attack Time :1.7
Each Wex instance provides increased attack speed and movement speed.
Gives 2% AS and 1% MS per level per instance. Upon leveling this skill Invoker will gain +2 Agility.
Any where I decide to introduce you the latest info about invoker in dota 2:
Attribute of Invoker:
INT:19+1.7AGI:20+1.9
STR:22+2.5
Movement Speed :280
Sight Range :1800/800
Attack Range :600
Missile Speed :900
Attack Duration :0.4+0.7
Cast Duration :0+0
Base Attack Time :1.7
Details about the Orbs of Invoker:
- All element can be levered to 7 times
- Can have only 3 instances.If there already have 3 instances,the oldest one will be replace.
- Mana cost :0
- Cooldown :N/A
WEX (W)
Storm elements and grants a permanent agility bonus. Each Wex instance provides increased attack speed and movement speed.
Max Wex will give 14% AS(Attack speed) and 7% MS(Movement Speed) per instance.
- Level 1 - Gives 2% AS and 1% MS per instance.
- Level 2 - Gives 4% AS and 2% MS per instance.
- Level 3 - Gives 6% AS and 3% MS per instance.
- Level 4 - Gives 8% AS and 4% MS per instance.
- and so on until level 7 by adding 2% for AS and 1 % for MS each level
Each Wex instance provides increased attack speed and movement speed.
Notes:
Max Quas will give 7 HP regen per second per instance.
Notes:
- Level 1 - Gives 1 HP regen per second per instance.
- Level 2 - Gives 2 HP regen per second per instance
- Level 3 - Gives 3 HP regen per second per instance
- Level 4 - Gives 4 HP regen per second per instance
- and so on until level 7 by adding 1 HP each level
EXORT (E)
Fire elements and grants a permanent intelligent bonus attribute.
Each Exort intances provide increase of attack damage.
Gives 3 damage per level per instance. Upon leveling this skill Invoker will gain +2 Intelligence.
Max Exort will give 21 dmg (damage) per instance. Notes:
- Level 1 - Gives 3 damage per instance.
- Level 2 - Gives 6 damage per instance.
- Level 3 - Gives 9 damage per instance.
- Level 4 - Gives 12 damage per instance.
- and so on until level 7 by adding 3 dmg.
Invoke(R)
Combine the elements to form a new spells from the invoke list with the combination of Wex,Quas and Exort.
Can be improved by Aghanim's Scepter
Number of spells allowed:1/2/2/2
Maximum can have two spell,if new combination spell is invoke ,the oldest one will be replaced.
- Level 1 - Can have 1 invoked spell. ( 20/22)
- Level 2 - Can have 2 invoked spells. (40/17)
- Level 3 - Can have 2 invoked spells. (50/12)
- Level 4 - Can have 2 invoked spells. (80/5)
Spells:
Ghost Walk (V)
Key Combo: QQW + RCooldown: 60 sec.
Mana Cost: 300
Slow Radius :400 AOE
2Quas and 1Wex
Effect of Quas level
- enemy slow: 20% / 23% / 26% / 30% / 33% / 36% / 40%
- self slow: 30% / 25% / 20% / 15% / 10% / 5% / 0%
- The slow effect works on magic immune units.
Ice Wall (G)
Key Combo: QQE + RCooldown: 20 sec.
Mana Cost: 175
2Quas and 1 Exort
Generates a wall of solid ice directly in front of Invoker for up to 12 seconds.The bitter cold emanating from it greatly slows nearby enemies based on Quas and deals up to 42 damage each second based on Exort.
Damage type: magical
Effect of Quas level:
- slow: 20% / 40% / 60% / 80% / 100% / 120% / 140%
- duration: 3 / 4.5 / 6 / 7.5 / 9 / 10.5 / 12
- Damage per second: 6 / 12 / 18 / 24 / 30 / 36 / 42
Cold Snap (Y)
Key Combo: QQQ + RCooldown: 20 sec.
Mana Cost: 100
3Quas
Invoker draws the heat from an enemy, chilling them to their very core for up to 6 seconds based on Quas.
Any damage taken in this state will briefly stun them for 0.4 seconds and deal 30 damage.
Triggers cooldown between stuns goes from 0.8 to 0.6 seconds based on Quas.
Any damage taken in this state will briefly stun them for 0.4 seconds and deal 30 damage.
Triggers cooldown between stuns goes from 0.8 to 0.6 seconds based on Quas.
Damage type: magical
Effect of Quas level:
Cooldown: 15 sec
Mana Cost: 50
2 Wex and 1 Exort
- duration: 3 / 3.5 / 4 / 4.5 / 5 / 5.5 / 6 seconds
- stun cooldown: 0.7715 / 0.7430 / 0.7145 / 0.6860 / 0.6575 / 0.6290 / 0.6005 seconds
- Applies a stun (same duration as normal) and deals 60 damage immediately upon being cast, this does trigger the damage cooldown.
- The stun only triggers on damage greater than 10 after reductions.
Alacrity(Z)
Key Combo: WWE + RCooldown: 15 sec
Mana Cost: 50
2 Wex and 1 Exort
Invoker infuses an ally with an immense surge of energy, increasing their attack speed to a maximum of 90% based on Wex and damage up to 90 based on Exort for 9 seconds.
Effect of Wex level
Effect of Exort level
Deals 375 damage based on Wex and Quas, with distance up to 3100 based on Wex. Holds enemies in the air for up to 2.2 seconds based on Quas.
Damage type: magical
Damage calculation: 77.5 + ((Level of Quas+Level of Wex) * 23)
Effect of Quas level
Chaos Meteor (D)
Key Combo: WEE + R
Cooldown: 55 sec.
Mana Cost: 200
1Wex and 2 Exort
Damage type: magical
Effect of Wex level
Forge Spirit (F)
Key Combo: QEE + R
Cooldown: 30 sec.
Mana Cost: 75
1Quas and 2 Exort
Armor, damage and life is based on Exort while Mana, duration, and attack range is based on Quas.
The elemental's scorching attack is capable of melting the armor on enemy heroes by 1 each hit to a maximum of 10 for 5 seconds.
By maxing Quas and Exort, Invoker is capable of creating 2 spirits instead of 1.
If both Quas and Exort are level 4 or higher, 2 spirits are summoned.
Only one group of spirits can be summoned at one time
Forged Spirits have an autocast orb attack which reduces enemy's armor by 1 per hit and costs 40 mana.
Deafening Blast (B)Effect of Wex level
- bonus speed of attack: 20% / 30% / 40% / 50% / 60% / 70% / 80%
- bonus damage: 20 / 30 / 40 / 50 / 60 / 70 / 80
Sun Strike(T)
Key Combo: EEE + R
Cooldown: 30 sec.
Mana Cost: 175
Sends a catastrophic ray of fierce energy from the sun at any targeted location after a 1.7 second delay, incinerating all enemies standing beneath it.
Deals 100-475 damage based on Exort which is spread over all enemy units within its 175 AoE.
Damage type: magical
Damage is spread evenly between targets in the AoE.
Cooldown: 30 sec.
Mana Cost: 175
Deals 100-475 damage based on Exort which is spread over all enemy units within its 175 AoE.
Damage type: magical
Damage is spread evenly between targets in the AoE.
You gain experience even if you kill a hero outside the 1200 experience range.
Effect of Exort level
- damage: 100 / 162.5 / 225 / 287.5 / 350 / 412.5 / 475
Tornado (X)
Key Combo: QWW + R
Cooldown: 25 sec.
Mana Cost: 150
1Quas and 2 Wex
Cooldown: 25 sec.
Mana Cost: 150
1Quas and 2 Wex
Unleashes a fast moving tornado that picks up enemy units in its path, suspending them helplessly in the air shortly before allowing them to plummet to their doom.
Deals 375 damage based on Wex and Quas, with distance up to 3100 based on Wex. Holds enemies in the air for up to 2.2 seconds based on Quas.
Damage type: magical
Damage calculation: 77.5 + ((Level of Quas+Level of Wex) * 23)
Effect of Quas level
- Duration: 0.8 / 1.1 / 1.4 / 1.7 / 2.0 / 2.3 / 2.5 seconds
- Distance: 800 / 1200 / 1600 / 2000 / 2400 / 2800 / 3200
Key Combo: WEE + R
Cooldown: 55 sec.
Mana Cost: 200
1Wex and 2 Exort
Invoker pulls a flaming meteor from space onto the targeted location.
Upon landing, the meteor rolls forward dealing up to 290 damage per second based on Exort for up to 1410 range based on Wex. Deals minor residual damage to units that get hit.
Upon landing, the meteor rolls forward dealing up to 290 damage per second based on Exort for up to 1410 range based on Wex. Deals minor residual damage to units that get hit.
Damage type: magical
Deals main damage to enemy units under meteor (275 AoE) every 0.5 seconds and burns enemies for 3 seconds, dealing lesser damage.
The meteor takes 1.5 seconds to fall to the ground and start dealing damage.
The meteor moves at a speed of 300.
The meteor moves at a speed of 300.
Effect of Wex level
- meteor range: 465 / 615 / 780 / 930 / 1095 / 1245 / 1410
- main damage: 55 / 70 / 85 / 100 / 115 / 130 / 145 every 0.5 seconds
- burn damage: 11 / 14 / 17 / 20 / 23 / 26 / 29 per second
Key Combo: QEE + R
Cooldown: 30 sec.
Mana Cost: 75
1Quas and 2 Exort
Invoker forges a spirit embodying the strength of fire and fortitude of ice.
Armor, damage and life is based on Exort while Mana, duration, and attack range is based on Quas.
The elemental's scorching attack is capable of melting the armor on enemy heroes by 1 each hit to a maximum of 10 for 5 seconds.
By maxing Quas and Exort, Invoker is capable of creating 2 spirits instead of 1.
If both Quas and Exort are level 4 or higher, 2 spirits are summoned.
Only one group of spirits can be summoned at one time
Forged Spirits have an autocast orb attack which reduces enemy's armor by 1 per hit and costs 40 mana.
Effect of Quas level:
- - Duration: 20 / 30 / 40 / 50 / 60 / 70 / 80 seconds
- - Attack range: 300 / 400 / 500 / 600 / 700 / 800 / 900
- - Mana: 100 / 150 / 200 / 250 / 300 / 350 / 400
- damage: 29 / 38 / 47 / 56 / 65 / 74 / 83
- armor: 2 / 3 / 4 / 5 / 6 / 7 / 8
- life: 300 / 400 / 500 / 600 / 700 / 800 / 900
Key Combo: QWE + R
Cooldown: 40 sec.
Mana Cost: 200
1Quas 1 Wex and 1 Exort
Invoker unleashes a mighty sonic wave in front of him, dealing up to 280 damage to any enemy unit it collides with based on Exort.
The sheer impact from the blast is enough to knock those enemy units back for a maximum of 1.75 seconds based on Quas, in addition to preventing their attacks for a further 1-4 seconds based on Wex.
Damage type: magical
Effect of Quas level
- knockback duration: 0.25 / 0.5 / 0.75 / 1 / 1.25 / 1.5 / 1.75 seconds
Effect of Wex level
- attack prevention duration: 1 / 1.5 / 2 / 2.5 / 3 / 3.5 / 4 seconds
- damage: 40 / 80 / 120 / 160 / 200 / 240 / 280
- This skill interrupts channeling spells.
Key Combo: WWW + R
Mana Cost: 125
Cooldown: 25 sec.
3 Wex
Invoker builds up a charge of electromagnetic energy at a targeted location which automatically detonates after 2-4 seconds based on Wex.
The detonation covers a 675 area, draining up to 400 mana based on Wex.
Deals 0.5 damage for each point of mana drained.
Damage type: Direct HP removal if the target will not die from the hit, else Magic
Damage deals before mana burn.
Effect of Wex level:
- Mana burn: 100 / 150 / 200 / 250 / 300 / 350 / 400
- delay: 3.7 / 3.4 / 3.15 / 2.85 / 2.6 / 2.3 / 2 seconds

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