Wednesday, February 6, 2013
Saturday, November 17, 2012
Little known to the inhabitants of the dry world, Dark Reef is a sunken prison where the worst of the sea-bred are sent for crimes against their fellows. It is a razor barbed warren full of murderous slithereen, treacherous Deep Ones, sociopathic meranths. In this dim labyrinth, patrolled by eels and guarded by enormous anemones, only the vicious survive. Pitched into Dark Reef for crimes unknown, Slark spent half a lifetime without kin or kindness, trusting no one, surviving through a combination of stealth and ruthlessness, keeping his thoughts and his plans to himself. When the infamous Dark Reef Dozen plotted their ill-fated breakout, they kept their plans a perfect secret, murdering anyone who could have put the pieces together--but somehow Slark discovered their scheme and made a place for himself in it. Ten of the Dozen died in the escape attempt, and two were captured, hauled back to Dark Reef, then executed for the entertainment of their fellow inmates. But Slark, the unsung thirteenth, used the commotion as cover and slipped away, never to be caught. Now a furtive resident of the carnivorous mangrove scrub that grips the southern reach of Shadeshore, Slark remains the only successful escapee from Dark Reef.
More Details please visit :http://www.dota2.com/hero/Slark
Thursday, October 4, 2012
The master-smiths of Mt. Joerlak agree on only a single point: that the horn of a magnoceros is more precious than any alloy. And of all such horns, the largest and sharpest belongs to the beast they call Magnus. For half a generation, Magnus took easy sport goring hunters come to claim the treasures of his kin. Each time he would return to his cave with hooves and horns stained red, until his Matriarch urged him and all their kin to seek refuge to the north beyond the shadow of the mountain. But Magnus scoffed, having never failed to defend his people. The magnoceroi would stay, he decided, for a magnoceros does not believe in chance... nor does it ever change its mind. But when Mt. Joerlak erupted without warning, and half his kin perished in the fire and ash, Magnus changed his mind after all. The survivors pushed north, until they reached a blockade watched over by a hundred hunters armed with bow and steel. Magnus expected no less. He led his fiercest brothers and sisters in a charge against their enemies, and fought with a ferocity matched only by the fire-spewing mountain at his back. Meanwhile the magnoceros elders, mothers, and calves vanished into the drifts. The master-smiths are divided about what happened next. Some say Magnus reunited with his kin, while others claim he suffered mortal injuries and expired alongside the body of his Matriarch. Neither theory is correct. Magnus did vow to rejoin his kin...but only after seeking out those responsible for the eruption of Mt. Joerlak and watching them die upon his horn, for a magnoceros does not believe in chance.
Thursday, September 27, 2012
Upon a pale horse he rides, this spark of endless suns, this Keeper of the Light. Ezalor long ago escaped the Fundamental plane, separating from the other ancient forces to which he was bound within the great Primordial harmony. He is a power grown sentient in the dawn of the universe, and now rides forth in all planes at once, one step ahead of pursuing chaos, bearing his gift with him at the end of a radiant staff. His majestic truth lies hidden beneath the outward appearance of a slightly doddering old man who barely stays in the saddle. However, when faced with the challenge of chaos, or the forces of darkness, his primordial light bursts forth, and his full power is revealed, transforming him once again into a force to be reckoned with.
Sunday, July 1, 2012
Here is the picture of Luna.
For More information about Luna can visit dota 2 Wikipedia:http://www.dota2wiki.com/wiki/Luna
Wisp is a good support heroes with Tether and Spirits but it was strength heroes no a Intelligent heroes as usual. It should use to gang heroes with it stun effect and slow. It also can increase you and any unit that you have tethered gain increased attack speed and damage resistance.
The most specials thing about the Wisp is it can teleport itself and any tethered ally to any location on the map and will return to original place when the spell is expires.
More details about Wisp can visit the Dota 2 Wiki .
Thursday, June 14, 2012
Through a process of divination, children are selected for upbringing by the Sisters of the Veil, an order that considers assassination a sacred part of the natural order. The Veiled Sisters identify targets through meditation and oracular utterances. They accept no contracts, and never seem to pursue targets for political or mercenary reasons. Their killings bear no relation to any recognizable agenda, and can seem to be completely random: A figure of great power is no more likely to be eliminated than a peasant or a well digger. Whatever pattern the killings may contain, it is known only to them. They treat their victims as sacrifices, and death at their hand is considered an honor. Raised with no identity except that of their order, any Phantom Assassin can take the place of any other; their number is not known. Perhaps there are many, perhaps there are few. Nothing is known of what lies under the Phantom Veil. Except that this one, from time to time, when none are near enough to hear, is known to stir her veils with the forbidden whisper of her own name: Mortred.
Phantom AssassinPhantom Assassin have 2 active skill only which one of it is Stifling Dagger to slow the enemy and Phantom Strike to blink to nearby enemy or friendly. Phantom Assassin also have the blur which have the evasion and Coup de Grâce devastating critical strike.
Deals minor pure damage(50/100/150/200) and slows the enemy unit's 50% movement speed. Deals half damage to heroes. The casting range of 1200 and can last for 1/2/3/4. The mana cost of stifling Dagger 30/25/20/15 and required 8 seconds cool down.
Phantom can teleports to a unit, friendly or enemy within 1000 aoe, and grants 3 seconds or 100% attack speed for 4 times while attacking if it's an enemy unit. It only required 50 mana and cool down 14/11/8/5 .
NOTE:The attack speed bonus only lasts as long as you target the Phantom Strike victim.
The Phantom Assassin becomes hard to see by blurring her body and disappearing from the minimap when near enemy heroes for the range 1600. Some enemy attacks miss for 20%/25%/30%/35%. However theblur is not triggered by invisible enemy Heroes and it has a 1.5 second delay before the blurring effect is applied or removed. The bonus evasion does not depend on the proximity of an enemy hero; only the blurring effect does.The bonus evasion does not stack with evasion from items (Talisman of Evasion, Butterfly, or Heaven's Halberd).
Phantom Assassin refines her combat abilities, gaining a 15% chance of delivering a devastating 2.5×/3.25×/4×critical strike to enemy units.